Figma is a web-based graphics editing and user interface design app. You can use it to do all kinds of graphic design work from wireframing websites, designing mobile app interfaces, prototyping designs, crafting social media posts, and everything in between.
Figma is different from other graphics editing tools. Mainly because it works directly on your browser. This means you get to access your projects and start designing from any computer or platform without having to buy multiple licenses or install software.
Another reason why designers love this app is that Figma offers a generous free plan where you can create and store 3 active projects at a time. It’s more than enough for you to learn, experiment, and work on small projects.
Figma prototype allows you to create interactive flows that explore how a user may interact with your designs. Prototypes are an excellent way to preview interactions and user flows and share and iterate on ideas.
What is a prototype in general?
A prototype is a simulation or sample version of a final product, which UX teams use for testing before launch. With a prototype, the goal is to test and validate ideas before sharing them with stakeholders and eventually pass the final designs to engineering teams for development.
Prototypes are essential for solving and identifying user pain points with participants during usability testing. Testing prototypes with end-users enables UX teams to visualize and optimize the user experience during the design process.
How do we use Figma Prototype in Design?
Figma is a powerful web-based design tool that helps you create anything, websites, applications, logos, and much more. You’ll take your first steps into User Interface Design and User Experience Design by learning how to use Figma.
You can use it to do all kinds of graphic design work, from wireframing websites, designing mobile app interfaces, prototyping designs, crafting social media posts, and everything in between.
Learning graphic design in Figma will save you time and stress. When you work with this software, it makes the design process quick, fun, and very efficient. You can collaborate online with other people very quickly.
The Power of Figma as a Design Tool?
Using Figma, a design lead can check in to see what the team is designing in real-time by simply opening a shared file. If a designer somehow misinterprets how the design is going, this feature allows the lead to intervene, correct course, and save countless hours that would have otherwise been wasted.
Figma Works on Any Platform
Figma will work on any operating system that runs a web browser. Macs, Windows PCs, Linux machines, and even Chromebooks can be used with Figma. Figma is the only design tool that does this, and in shops that use hardware running different operating systems, everyone can still share, open, and edit Figma files.
Designers use Macs, and developers use Windows PCs in many organizations. Figma helps bring these groups together. Figma’s universal nature also prevents PNG-pong’s annoyance (where updated images are bounced back and forth between design team disciplines). In Figma, there is no need for a mediating mechanism to make design work available to everyone.
Collaboration in Figma Is Simple and Familiar
Because Figma is browser-based, all teams can collaborate as they would in Google Docs. When people use Figma, they show up in the corner, and you can click on them to see what they are doing. Each person has an icon to click on.
The live file in the shared environment will not be affected until changes are deliberately committed to the original version. It’s also possible to restore any automatically saved versions to create a duplicate or overwrite the original.
Prototyping in Figma Is Straightforward and Intuitive
While Sketch recently added artboard to artboard prototyping, Figma has gone further by providing transitions between frames. Figma’s simple prototyping feature eliminates the need for another tool that does slideshow style prototyping, such as InVision or Marvel. When all that is needed is a simple presentation with transitions, there’s no need to export to review tools.
Figma prototypes can be distributed just like Figma design files; anyone with link permission can view and comment on a prototype, and again, that feedback is captured in the tool’s comment panel and recorded in Slack. Developers can see the design workflow, leave direct @messages for designers, and get measurements and CSS attributes from inside the prototype.
Figma’s Team Libraries Are Ideal for Design Systems
Design systems have become a necessity for many companies, and there is a need for components (symbols in Sketch and Illustrator) that are reusable, scalable, and “tokenized” for use in the pattern libraries available to UX designers and front-end developers.
The often used phrase “single source of truth” does fit here—once a Figma team library is created, anyone with access to a project can use instances of the components in their designs and be certain they are working with the latest versions.
Figma’s approach to component libraries is simple and easy to manage. Designers can create files that are full of components or use on-page components to organize a pattern library. Each frame in a Figma page becomes the organizational section in the team library (there is no need to create hierarchies\like\this).
One way to organize libraries is to have a project dedicated solely to components. Files within that project can be organized as needed, and the pages within those files can be arranged accordingly.
Figma Is Built to Enhance Design Teamwork
Using Figma for any length of time will demonstrate the benefits of this live collaboration tool. It keeps teams on task and encourages full disclosure, essential when building a design system for a variety of disciplines. Figma is easy for anyone to use on any platform, and lets teams share their work and libraries quickly.